How to Add Music to Your RPG Maker Mv Project

Have you ever wanted to know how to add music to your RPG Maker Mv project? Well, look no further! This tutorial will show you how to add music to your project in just a few simple steps.

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Adding music to your RPG Maker Mv project is a great way to set the tone and atmosphere of your game. Music can be used to convey a wide range of emotions, from excitement and adventure to mystery and suspense. In this tutorial, we’ll show you how to add music to your project, so you can create the perfect gaming experience for your players.

What You Need

To add music to your RPG Maker MV project, you’ll need two things: the music files themselves, and a way to add them to your game. The music files can be in any format supported by the RPG Maker MV engine, which includes WAV, MP3, and OGG. For this guide, we’ll be using MP3 files.

Once you have your music files ready, you’ll need to add them to your project. This can be done in two ways: through the RPG Maker MV editor, or by directly editing the game’s files.

Adding Music via the Editor
Adding music via the editor is the simplest method, and only requires that you have your files in the correct format and location. To add a song via the editor, first select “Notes” from the left sidebar. In the “Music” tab, click on the “Add” button and select your file. Once it’s been added, you can give it a name and description. That’s all there is to it!

Adding Music Manually
If you want more control over your game’s music, or if you’re using music not in one of RPG Maker MV’s supported formats, you’ll need to add your songs manually. This process is a bit more complicated than adding them via the editor, but only requires basic knowledge of file editing.

First, open your game’s “project_name/www/audio” folder in a text editor such as Notepad++ or Sublime Text. Next, create a new folder for your song (if one doesn’t already exist), and give it a name that describes what type of song it is (e.g., “battle”, “town”, etc.). Finally, copy your music file into this folder and save it.

Your song should now be available in-game! You can test it by opening up the RPG Maker MV editor and selecting “Test Game”.

Adding Music to Your Project

Adding music to your RPG Maker MV project is a great way to set the mood and atmosphere for your game. There are a few different ways to add music to your project, and each has its own benefits.

One way to add music to your project is to use the built-in Music Player. The Music Player allows you to play any MP3 or OGG file that is stored in your project’s “audio/bgm” folder. To use the Music Player, simply drag and drop an audio file into the “audio/bgm” folder, then open the Music Player and double-click on the file you want to play.

Another way to add music to your project isto use the built-in Event Editor. The Event Editor allows you to trigger audio files when specific events occur in your game. For example, you could trigger a sad piano melody when a character dies, or play a festive tune when the player enters a town. To use the Event Editor, simply select an event that you want to add music to, then open the Event Editor and click on the “Audio” tab. From here, you can select an audio file that you want to play when the event occurs.

Finally, you can also add music files directly into your game’s code. This method is generally only used by experienced developers, as it requires knowledge of programming basics. However, if you’re feeling adventurous, you can find instructions on how to do this by searching online for “RPG Maker MV custom audio”.

Adding Music to Specific Events

There are two ways to add music to your RPG Maker MV project: by using the AudioManager, or by using individual event commands.

The AudioManager is a powerful tool that allows you to control all the audio in your project in one place. You can set the default music and sound effects for your project, as well as manage individual audio files.

To add music to a specific event, you’ll need to use event commands. Event commands are actions that you can add to events, such as “play music” or “display message.” To add a command to an event, double-click on the event in the Event Editor. This will open the Event Command window. Select “music” from the list of commands, and then choose the audio file you want to play.

Adding Music to the Title Screen

Adding music to your RPG Maker Mv project is a great way to set the tone and mood of your game. You can add music to the title screen, map screen, battle screen, and event scenes. In this article, we’ll show you how to add music to the title screen.

1. To add music to the title screen, open the RPG Maker Mv project file and go to the “Audio” tab.
2. In the “BGM” section, click the “Add” button and select the music file you want to use.
3. Once you’ve added the file, it will appear in the “BGM” list. Click on it and then click the “play” button to preview it.
4. When you’re happy with the song, click on the “OK” button to save your changes and close the window.

Adding Music to the Game Over Screen

When you’re ready to add Custom Music to the Game Over screen, you can use any .ogg or .wav file that’s in the music/bgm folder. If you want to use a file that isn’t in that folder, you can copy it into the music/bgm folder.

To add Custom Music to the Game Over screen:
1. In the Project Browser, double-click the gameover.rpg file to open it.
2. In the Layout Toolbar, click the loctions button.
3. In the Game Over layout, select an empty location.
4. In the Inspector, click the Import button next to the music/bgm drop-down menu.
5. Navigate to and select your new music file, then click Open.
6. In the Inspector, click Apply , then click OK .

Adding Music to Battle

One of the most important aspects of any RPG is the music. It helps set the tone and atmosphere of the game, and can really make or break a player’s immersion. adding music to battle is one way to make combat more engaging for your players.

Adding music to battle is a two-step process. First, you’ll need to add the music files to your project folder. Second, you’ll need to add an Event in your game that will play the music when it’s triggered.

Before you begin, make sure you have the necessary music files downloaded and saved in a place where you can easily find them. You’ll also need to know the file extension of the music files you’re using (.mp3, .ogg, etc.).

To add the files to your project folder:
1. Open up RPG Maker MV and click on “Project Files.”
2. Click on “Audio” and then “Import Audio.”
3. Locate the file(s) you want to import and select them. Click “Open” when prompted.
4. The files should now be imported into your project folder and ready to be used!

Now that the files are in your project folder, you need to create an Event that will play the music when it’s triggered. To do this:
1) Open up RPG Maker MV and select “Event Editor.”
2) Click on “Create Event…” at the bottom of the window that opens up. A new Event will be created automatically with default settingsHISome text missing?
3) Double-click on page 1 of your new EventHISome text missing?to open up its settings pageHISome text missing?4) In thiI type something here so I can save my editst settingI type something here so I can save my edits, click on thI type something here so I can save my editsbox next tI type something here so I can save my editsOngoing – Battle BGMI type something here so I can save my editsand select thI type something here so I can save my editsmusic file yoI type something here so I can save my editswant frHISome text missing?the drop-down menuHISome text missin?5) Once yoo have sselectd HImusic filfe frfom drokp downr menuYou have successfully added music tsiYour batttfle scene! Be sure ot tehsave ypur projecxt befoire exiyting out nf eventd editor..

Adding Music to Menu Screens

To add music to your menu screens, open the ” Music ” tab in the Database and click on the ” + ” button. A new window will open where you can select the file you wish to use. Once you have selected your file, click on the ” Open ” button. The music will then be added to that specific tab in the Database.

Adding Music to Other Screens

There are a couple different ways you can add music to other screens in RPG Maker MV. You can use the Audio Manager to play a specific track, or you can add an Event to play a track.

Using the Audio Manager:
1. Open up the Audio Manager (F9).
2. Select the Music tab.
3. Click the Add button.
4. Find the music file you want to use, and click Open.
5. The music will now be listed in theAudio Manager. To play it, click on the play button next to the name of the track.
6. To stop the music, click on the stop button next to the name of the track.
7. To loop the music, click on the loop button next to the name of the track. Thetrack will now loop until you stop it or change screens.
8. To remove a track from the list, select it and click on the Remove button atthe bottom of the screen.
9. When you are finished adding tracks, click on OK to close the Audio Manager.

Adding an Event:

If you want more control over when and where your music plays, you can add an Event that will play a specific track when triggered. For example, you could add an Event that plays a battle theme when a battle starts, or plays a victory theme when a battle is won.
1. Open up your project in RPG Maker MV and go to whichever screen you wantto add music to (Map Editor, Event Editor, etc.). 2 . In order to add an Event that will play music, we need to use Script Calls .RPG Maker MV comes with several built-in Script Calls that we can use forvarious purposes, including playing music .Script Calls are pieces of code that tell RPG Maker MV what do . They look like this:`MusicManager .playBGM (filename); MusicManager .stopBGM ; `We’re going to be using two different Script Calls for ourEvent : `MusicManager .playBGM(filename);` and `MusicManager .stopBGM();`. TheseScript Calls will allow us to specify which music file we want to play , as well aswhen we want it to stop playing3 Let’s start by creating a new Scripted Event . In order do this , go tot heToolbar atthe top ofthe screen and select “Event>Scripted Event”4 A new window will pop up asking us which Map we wantto place our eventon5 Selectthe Map whereyou wantthe eventto take placeand then click OK6 Now that we havea newevent placedon our Map , weneed towritethe code forit7 Double-click onthe newevent 8 Thiswill open updialog boxwherewe candescribe whatwe wantthiseventto do9 Let’s start bygiving ita name-thiswill helpus keep allof oureventsorganized10 In thenamefield , type“Play Music”11 Now let’sadd somecode thatwill tell thistechniquewhatto do12 On thenewline ,type`MusicManager 13 Now wereadyto writethe restof our code14 On thinext line ,type`.playBGM( 15 We stillneedtoclosethe parenthesesand semi-colon ;however ,we also needto specifywhich amusicfilewe wanttoplay16 Withinyour Projectfolder , find themusicfileyou wishtouse17 Right -clickon it andselect “Copy Path ” –this will copythe pathway forthat fileinto yourclipboard18 Now go backto RPGMakerand within thosetwo quotationmarks ” “ paste pathwaythatyou justcopied19 It shouldlook like this:20 Afteryou have verifiedthat everythingis correct ,clicksave iconin order tomove on21 The lastthing weneedto do is testour codeby runningour game22 Oncethe game hasloaded press F5key in orderto previewwhatyou justmade23 You shouldhear themusicplaying as soonas youloadinto yourgame24 If notmake surecheckyour spellingand try again25 One thing tonote here isthatthe volumeof your musicsounds may bevery low26 In orderto fix thisgo intothe editorand gotoSysytem>Audioand findVolume BGMoption27 By defaultis set20%28 Uptheslightlyyou beginhearingmusic at adecent level29 Howeverdb levelstoo highmay causedistortion30 Experimentwith settingsuntil findlevel bestsuitsyour needs31 Remembercan alwaysadjustvolumeany time helpswith gamebalance andoverall tone32 Thisconcludesour tutorialfor addingmusic ontoother screensin RPGMV


There are plenty of ways to add music to your project, but these are just a few of the most popular methods. If you have any questions or suggestions, feel free to leave a comment below!

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